AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on Android in South America - Q2 2024
Explore the performance trends of the top 5 entertainment mascot games on the Android platform in South America during the second quarter of 2024, including weekly downloads, revenue, and active users.
The second quarter of 2024 showcased interesting trends for the top 5 entertainment mascot games on the Android platform in South America. Here’s a detailed look at their performance, as reported by Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment Corporation saw a fluctuating yet robust performance in weekly revenue, peaking at approximately $6.5K in the first week of April and again at the end of June. Weekly downloads fluctuated, starting at 11.8K in early April, dropping mid-quarter, and ending at 7.3K in the last week of June. Weekly active users remained relatively stable, hovering around 150K to 160K throughout the quarter.
Disney Emoji Blitz Game from Jam City, Inc. experienced varying weekly revenue, starting at $2.8K in early April, dipping to $1.4K in late May, and recovering to $2.5K by the end of June. Weekly downloads had a significant drop mid-quarter but surged to 12.1K in the final week of June. Active user numbers saw a dip to around 19.5K in early June before climbing back to 26.5K by the end of the quarter.
Sonic Forces: PvP Battle Race by SEGA enjoyed a steady performance in weekly downloads, maintaining figures around 70K to 120K, with a peak of 116.9K in mid-April. Revenue remained consistently around $1.1K to $1.6K per week. Active users started strong at 748K in early April but saw a gradual decline to 627K by the end of June.
SpongeBob Adventures: In A Jam from Tilting Point demonstrated dynamic weekly download trends, peaking at 87.5K in mid-June. Revenue was stable, averaging around $1K per week. The game saw an increase in active users, from 87.3K in early April to 128.1K by the end of June.
My Little Pony: Magic Princess by Gameloft SE had a notable peak in weekly downloads at 37.1K in early April, followed by fluctuations and ending at 10.4K by late June. Weekly revenue showed a decline from $1.5K in early April to $673 in the final week of June. Active users fluctuated, starting at 286.7K, dipping mid-quarter, and ending at 189.9K.
These figures highlight the varying performance of the top entertainment mascot games in South America. For more detailed insights, visit Sensor Tower.